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NPC Generator

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Advanced [show]


Dean Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a penchant for wearing a ring with an oversized ruby on his left hand. He sports a long auburn beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military, Criminal record. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Dean Brinker, Male Half-Elf Adept 3
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Umpen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. His red hair is singed and shortened. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels threatened by others

Flaws: Ugly, Insomniac, Fearful. Bonds: Mentor, Immigrant. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Umpen Bafflestone, Male Gnome Expert 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 90 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Investigation +6, Perception +8
Senses Passive Perception 18
Languages Common, Gnome, Elven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 3000 gp. Coral (60 gp). Black star sapphire (1000 gp). Brown-green garnet (60 gp). Moss agate (10 gp). Aquamarine (200 gp). Hematite (10 gp). Chrysoberyl (60 gp). Rhodochrosite (10 gp). Banded agate (10 gp). Azurite (10 gp). Obsidian (10 gp).


Social Check DCs


Frouse Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man likes to wear ponchos typically of a light yellow in addition to tight pants. His clothes are grease stained in places. His hair is brown and very short. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Frouse Raulnor, Male Gnome Commoner 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 12000 sp.


Social Check DCs


Anverth Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears just a tan suit. He has a hunchback. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Anverth hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to clean up the streets

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Guardian, Enemies. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Anverth Miggledy, Male Gnome Fighter 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Dalgal Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a rapier on his belt. He carries a battered sickle and tarnished rapier as well. His silver hair is knotted and matted. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Joker. Flaws: Impulsive, Disease, Insomniac. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Dalgal Silverstone, Male Dwarf Fighter 6
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Black opal (1200 gp). Lapis lazuli (6 gp). Emerald (1200 gp). Tourmaline (120 gp).


Social Check DCs

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