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Advanced [show]


Percival Churchill, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries longswords. His hair is long and auburn with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Rich, Criminal record. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Percival Churchill, Male Human Paladin 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp.


Social Check DCs


Geoffrey Beitz, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Assassin, his father struggled to pay the bills. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Poor. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Geoffrey Beitz, Male Human Cleric 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His brown fur is heavily combed to the left. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Cloak grew up listening to his mother's many stories. He worked as a nervous Slave Trader and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Impeccable, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Cloak Fang, Male Tabaxi Sorcerer 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Cressel Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large red mantle and cape that has been intricately interwoven into his black robe. His purple hair is singed and shortened. His black eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Flaws: Ugly, Cynical, Antagonistic. Bonds: Immigrant, Poor. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Cressel Quiet, Male Tiefling Ranger 6
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Athletics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Celestial, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 50000 cp. Malachite (6 gp). Silver pearl (110 gp).


Social Check DCs


Sun Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Sun studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Opinionated, Gifted. Bonds: Guardian, Adventurer. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Sun Of Ivory, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 16
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)22 (+6) 17 (+3)10 (+0) 17 (+3)19 (+4)
Skills Medicine +7, Persuasion +8
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +10 / 3d6+6, Grapple +6

Possessions: 2100 gp. Aquamarine (1100 gp). Jet (90 gp). Golden yellow topaz (1100 gp). Chrysoberyl (90 gp). Citrine (60 gp). Golden yellow topaz (1100 gp). White opal (700 gp). 1 Minor magic item.


Social Check DCs

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