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NPC Generator

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Advanced [show]


Heskan Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He is renowned for his bright black suits and hats. His black crest is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Soapmaker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Mentor. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Heskan Yarjerit, Male Dragonborn Cleric 8
Medium (6'5") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 21 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Anverth Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Slave, Job, Adventurer. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Anverth Miggledy, Male Gnome Paladin 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 28000 sp. 2 Smokesticks. 4 Alchemist’s fire. 1 Everburning torch. 3 Acid flasks.


Social Check DCs


Naal Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Gifted. Bonds: Attractive, Has a crush, Job. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Naal Horineth, Male Elf Barbarian 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Theren Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: Overbrimming with self-confidence, Theren isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Theren hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theren took refuge in the ruined castle and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Enemies, Nature. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Theren Teinithra, Male Elf Expert 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Marbas Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a yellow top hat and yellow clothes. He has a penchant for wearing a ring with an oversized emerald on his right hand. His purple hair is slicked back into a classic pompadour. His eyes are gold.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, In love, Nature, Job. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Marbas Contempt, Male Tiefling Ranger 5
Medium (5'5") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)19 (+4) 14 (+2)19 (+4)
Skills Arcana +7, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Infernal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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