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NPC Generator

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Advanced [show]


Gilbert Ashton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He wears a colorful flower in his silver hair. His eyes are amber and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with singing.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Ashton, Male Human Expert 2
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp. 1 Banded mail.


Social Check DCs


Pallabar Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and is pretty ugly. He has no hair. His violet unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Pallabar Fiddlefen, Male Gnome Rogue 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Three Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red fur is thinning but still full. His copper eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Hunter, who enjoyed hunting, Three was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Military, Nature, Job, Adventurer. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Three Thunder, Male Tabaxi Expert 16
Medium (5'8") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 50 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Perception +7, Religion +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3

Possessions: 8000 gp. Moonstone (70 gp). Iolite (70 gp). Alexandrite (700 gp). Azurite (11 gp). Eye agate (11 gp). Jet (110 gp). Red spinel (110 gp). Moss agate (11 gp). Moss agate (11 gp). Brown-green garnet (110 gp). Deep blue spinel (700 gp). Chrysoberyl (110 gp). Jade (110 gp). Hematite (11 gp). Chrysoprase (70 gp). Amber (110 gp). Violet garnet (700 gp).


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His beige fur is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Disease, Insane. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Flask In the Wind, Male Tabaxi Adept 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 220 pp. Zircon (70 gp). Black star sapphire (1500 gp). Blue sapphire (1500 gp). Deep blue spinel (1500 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Cairn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Soapmaker, Cairn learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He struck the Soapmaker job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Cairn Entropy, Male Tiefling Barbarian 4
Medium (5'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 40000 sp. Moss agate (11 gp).


Social Check DCs

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