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Advanced [show]


Varis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He wears just a violet suit. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Varis and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive, Disease, PTSD. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Varis Cithreth, Male Elf Ranger 13
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +6, Athletics +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2000 gp. Fiery yellow corundum (900 gp). Alexandrite (1400 gp). Bloodstone (50 gp). Tiger eye turquoise (9 gp). Deep green spinel (160 gp). Silver pearl (160 gp). Moonstone (50 gp). Rose (50 gp). Hematite (9 gp). Malachite (9 gp). Obsidian (9 gp). 1 Medium magic item.


Social Check DCs


Quarion Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long chestnut beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Quarion lived on a farm with his father, near the main road leading to a nearby town. Quarion abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and to unite with his sister

Ideals: Optimist. Bonds: Attractive, Family, Adventurer. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Quarion Wasanthi, Male Elf Wizard 6
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 100 gp. Star ruby (1400 gp). Rock crystal (70 gp). Emerald (1400 gp).


Social Check DCs


Karash Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his scythe ready. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Gifted from a young age, Karash studied abroad. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Karash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a strong sense of loyalty to half-orc people

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Karash Darby, Male Half-Orc Expert 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 19 (+4)13 (+1)
Skills Insight +7, Nature +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears pastel trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His eyes are hazel and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his absent father; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Insane, Secretive. Bonds: Family. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Peter Durkin, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce blue eyes like to dwell on things.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a mason and was forced into it by his family

Ideals: Fighting, Impeccable. Bonds: Family, Nature, Enemies. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Guy Heiser, Male Human Warrior 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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