Ozyman Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair is long and unkept. He has gleaming, smiling green eyes.
Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. Some 3 years later his spouse died after the birth of his son. Heartbroken, Ozyman never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To protect his home.
Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love, Immigrant. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Common Melee.
Cockaby Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He has no hair. His face is scarred and worn.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Barkeep, who enjoyed hunting, Cockaby was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now travels the world, in search of power and loot.
Motivation: To be a Barkeep again; and further expansion of business
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red spinel (90 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light steel shield.
Veit Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an entirely pastel suit with yellow socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his white hair up. He has several tiny emerald earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Entrepeneur. Bonds: Rich, Nature, Job. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 82 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Terran, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 400 pp. Moonstone (50 gp). Moss agate (5 gp). Red-brown spinel (130 gp). Zircon (50 gp). Pink pearl (130 gp). Silver pearl (130 gp).
Suhnae Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long silver beard with little hanging trinkets. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Assassin, Suhnae learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Suhnae's homeland. Suhnae decided to take the middle way and become a bodyguard. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Nicholas Royal, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with red stripes complete with hood. He has a slight overbite and is overall scrawny. His broad hat is riddled with cuts and holes. His brown eyes peer out from beneath his broad grey hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Joker, Impeccable, Gifted. Flaws: Ugly, Disease. Occupation: Butcher
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Moonstone (40 gp).
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