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NPC Generator

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Advanced [show]


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey shirt with thin brown vertical stripes and black pants and is in decent physical shape. He wears a wide-brimmed hat to hide his balding. He has gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.

History: He was born at the edge of vast plains. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down; and to protect his home

Flaws: Mundane. Bonds: Guardian, Attractive, Nature, Immigrant. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 sp. 2 Thunderstones.


Social Check DCs


Zephan Wit, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet armored body suit, with a simple tan line shooting up and back down. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: Born in the south to a Shipwright, Zephan learned a great deal about his mother's area of expertise. He worked as a nervous Shipwright and found it very stressful. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Persistence. Bonds: Rich, Criminal record, Job. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Zephan Wit, Male Tiefling Warlock 3
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahrim Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His blue hair is braided into rings. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up axe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Addict, Shy. Bonds: Adventurer, Nature. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Ahrim Sympathy, Male Tiefling Warrior 11
Medium (5'0") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 16 (+3)17 (+3)
Skills Athletics +4, Stealth +5
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5

Possessions: 24000 sp. Moonstone (60 gp). Lapis lazuli (13 gp). Golden yellow topaz (300 gp). Star ruby (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wobbles Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to cover his moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Fighting. Bonds: Rich, Attractive. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Wobbles Musgraben, Male Gnome Monk 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Heward Shipley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Heward Shipley, Male Human Warlock 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs

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