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Advanced [show]


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He has hazel eyes and a black hat with a brown feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Marshal soon after.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Professionalism. Bonds: Attractive, Job, Family, Debt. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Gardain Loderr, Male Dwarf Expert 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Reirak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a weathered and beat up set of banded mail beneath an oversized violet coat, marred by chocolates. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born in the east, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Family, Enemies, Immigrant. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Reirak Dankil, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 360 gp.


Social Check DCs


Spring Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a weathered and beat up set of banded mail beneath an oversized black coat. His left leg appears badly burned and disfigured. His red fur, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Spring Plume, Male Tabaxi Monk 9
Medium (5'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 10 (+0)10 (+0) 13 (+1)18 (+4)
Skills Investigation +3, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His golden hair is still thick. His fierce green eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Soapmaker mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Oloric Eversharp, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 16 (+3)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Aquan, Goblin, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Therai Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears green trousers with grey and black striped suspenders. He wears various colorful collared shirts. His hair is blue and curly. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Therai Bedlam, Male Tiefling Monk 5
Medium (6'5") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 12 (+1)18 (+4)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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