Jebeddo Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Jebeddo was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Bonds: Family, Poor, Adventurer. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 58 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50000 cp. Brown-green garnet (60 gp). Black pearl (1100 gp).
Ar-Pratu Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His small hat is riddled with cuts and holes. His eyes are amber and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in lance use. Days after completing his studies, news broke out that his hometown was attacked by giants. Ar-Pratu was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1 Minor magic item.
Trym Tyndall, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear ponchos typically of a light blue in addition to tight pants, marred by sweets. His brown hair is knotted and matted. His eyes are blue.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.
History: Trym was born the youngest of three triplets. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Logical. Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 105 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1100 gp. Rock crystal (60 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Eye agate (8 gp). Jacinth (5000 gp). Golden pearl (80 gp). Tiger eye turquoise (8 gp). Citrine (60 gp).
Krimmon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tan coat over a blue low-cut shirt, and a top hat upon his head. His auburn hair is heavily combed to the right. His half smiles and amber eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his sister; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Zogdûsh Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy golden hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: He was born in the east, but his parents moved at a very young age to the west. Zogdûsh was born on a far eastern island where he grew up under the tutelage of his mother, an expert Interpreter. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp.
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