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Advanced [show]


Nuraval Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears red painted combat armor at almost all times. His chestnut hair is unkempt and raggedy. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Nuraval Steelfist, Male Dwarf Adept 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 10000 cp. Solid gold idol (900 gp).


Social Check DCs


Tomi Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his red robe and has his crossbow always slung over his shoulder. He wears his blonde hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them

History: He was born in a small desert village. Tomi liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Shy. Bonds: Attractive, Guardian, Nature, Family. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Tomi Warmwater, Male Halfling Barbarian 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 44 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Vilberg Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His blonde hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Ugly, Terse. Bonds: Religious, Job. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Vilberg Paxton, Male Half-Orc Bard 4
Medium (6'3") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 22000 cp.


Social Check DCs


Boddynock Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts. He is physically well-built. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Boddynock studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Boddynock took refuge in the ruined castle and found the beat up club and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Boddynock Waggletop, Male Gnome Fighter 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long black pants that bunch up around his shoes. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Gardain has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence, Gifted. Flaws: Ugly, Disease. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Gardain Daraln, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. 1 Thunderstones.


Social Check DCs

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