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Advanced [show]


Fabien Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. This violet eyed northerner is not easily forgotten.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of illithids once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new miller responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Fabien Quillsharpener, Male Gnome Warrior 5
Small (3'6") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)9 (-1) 16 (+3)18 (+4)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Tharivol Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This southern man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his nunchaku. His clothes are grease stained in places. His black hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Tharivol Mystralath, Male Elf Barbarian 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Shag Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears many layers of old clothing at all times, marred by chocolates. His brown hair is cut short with large spiked bangs in the front. His eyes are gray and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shag took refuge in the ruined castle and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Shag Hallewell, Male Half-Orc Rogue 7
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 11 (+0)6 (-2) 17 (+3)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5

Possessions: Sard (20 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Branson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He dresses like a well dressed Weaver does. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He became a Weaver soon after.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Justice. Flaws: Mundane. Bonds: Job, Immigrant, Enemies. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Percival Branson, Male Human Wizard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. Golden pearl (150 gp).


Social Check DCs


Warryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man usually wears his pastel robe and has his axe always slung over his shoulder. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Sellsword, but he got bored and became a Dyer. He has achieved small success as a Dyer.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Job, Slave. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Warryn Scheppen, Male Gnome Barbarian 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 52 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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