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NPC Generator

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Advanced [show]


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His blonde hair, when down, is lengthy. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Wymar hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up bow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins; and to reunite with his old friends

Ideals: Disciplined. Bonds: Attractive, Adventurer, Enemies, Nature. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Wymar Gresham, Male Human Warrior 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Good lock.


Social Check DCs


Carrie Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His hair, while still mostly golden, has prominent grey streaks. His eyes are violet.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father.

Flaws: Insane, Antagonistic, Disease. Bonds: Family. Occupation: Miner

Voice: French accent

Attributes [hide]

Carrie Horineth, Male Half-Elf Ranger 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Foxilon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white costume with the symbols of death on his torso. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: Foxilon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Body Guard business at a young age. Foxilon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Foxilon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert. Bonds: Adventurer, Job, Criminal record, Family. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Foxilon Glenfellow, Male Halfling Warrior 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Stealth +7, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Riardon Galanodel, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a red coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is long and red with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He has amber eyes and a red hat with a brown feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane, Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Riardon Galanodel, Male Elf Adept 6
Medium (5'0") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 300 gp. Aquamarine (1500 gp). Blue-white diamond (2000 gp). Rose (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gell Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: A skeptical and narcissistic man, Gell's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gell was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism. Bonds: Attractive, Family, Mentor. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gell Benson, Male Half-Orc Commoner 3
Medium (6'4") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Orc, Giant, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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