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NPC Generator

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Advanced [show]


Bhevek Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His hair is chestnut and curly. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: Born in the north to a Layabout, Bhevek learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Layabout like his father before him.

Motivation: To pay off his debts; and an old rival family wants him found

Ideals: Disciplined. Bonds: Has a crush, Job, Family, Debt. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Bhevek Goldfound, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp. Rose (20 gp).


Social Check DCs


Quick Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and carries tridents. He keeps his white fur in a flapper bob. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Carpenter, but he was a colossal failure. He has drifted from career to career and currently works as a Layabout.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Slave, Job. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Quick Buttons, Male Tabaxi Fighter 17
Medium (5'4") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 93 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 14 (+2)19 (+4)
Skills Persuasion +10, Stealth +9
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 6000 gp. Fire opal pendant on a fine gold chain (2200 gp). A necklace of small pink pearls (4000 gp). Silver chalice with lapis lazuli gems (80 gp). Silver ewer (70 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (80 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Guy Lancaster, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His moppish red hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Marshal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Guy was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Marshal.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Guy Lancaster, Male Human Commoner 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Aldous Morley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large violet mantle and cape that has been intricately interwoven into his yellow robe. He has a small bristly mustache and wavy brown hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: The child of a Unemployed, who enjoyed hunting, Aldous was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Athletic, Pacifist. Flaws: Addict. Bonds: Guardian, Nature. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Aldous Morley, Male Human Cleric 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills History +6, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Orc, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Barendd Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Barendd took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Barendd Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 340 gp.


Social Check DCs

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