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NPC Generator

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Advanced [show]


Two Llamas Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He keeps his gray fur in a pixie cut. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: He was born in the north, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He left for the north, certain he would find work there.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined, Gifted. Bonds: Immigrant, Adventurer, Enemies. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Two Llamas Shoe, Male Tabaxi Fighter 5
Medium (6'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears tan cloth garments or leather armor. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the south. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Pacifist, Logical. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Aldous Selevarun, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1000 sp.


Social Check DCs


Uraim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Uraim has worked very hard to control his curse. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Uraim Morigak, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 20 (+5)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp. White pearl (120 gp). Amethyst (120 gp). Chrysoberyl (120 gp).


Social Check DCs


Left-Handed Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean pastel cloak covering his clean studded leather. His fur is cut close to his head. His thin eyebrows rest above his beady hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. Left-Handed abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Left-Handed Wind, Male Tabaxi Monk 7
Medium (5'8") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (900 gp).


Social Check DCs


Trym Langley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east, but his parents moved at a very young age to the north. Trym was born on a far eastern forest where he grew up under the tutelage of his father, an expert Jeweler. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Disciplined. Bonds: Slave, Immigrant. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Trym Langley, Male Human Monk 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Amethyst (140 gp). Black pearl (1500 gp). 1 Minor magic item.


Social Check DCs

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