Trym Upton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Religious, Enemies. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1200 gp.
Suhnae Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a blue poncho over his likewise colored trousers and shirt. His red hair is lengthy. He has a dull look in his hazel eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent father; and regain custody of his daughter
Flaws: Secretive. Bonds: Adventurer, Rich, Slave, Family. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 14)
Armor Class 12
Hit Points 50 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan, Abyssal
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
Possessions: 1000 gp. Eye agate (8 gp). Citrine (40 gp). Deep blue spinel (1000 gp). Golden pearl (40 gp). Red garnet (40 gp). Golden pearl (40 gp). Black opal (1200 gp). Deep green spinel (40 gp). Brown-green garnet (40 gp). Brown diamond (2000 gp). Deep blue spinel (1000 gp). Eye agate (8 gp). Red-brown spinel (40 gp). Alexandrite (1000 gp). Freshwater pearl (8 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Habor Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His eyes are red and beady.
Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his father. In his 11th year, his parents were killed by a brigands raid, leaving Habor alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of brigands
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 104 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
Possessions: 8000 gp. Blue quartz (13 gp). Moss agate (13 gp). Banded agate (13 gp). Black star sapphire (600 gp). Aquamarine (1300 gp). Rhodochrosite (13 gp). Violet garnet (1300 gp). Freshwater pearl (13 gp). Blue quartz (13 gp). Rock crystal (70 gp). Amber (110 gp). Amber (110 gp). Golden pearl (110 gp). Amethyst (110 gp). Black pearl (1300 gp). Blue quartz (13 gp). Obsidian (13 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Citrine (70 gp). Tourmaline (110 gp). Black star sapphire (600 gp). Obsidian (13 gp). Golden pearl (110 gp). Banded agate (13 gp). Jasper (70 gp). White opal (600 gp). Golden yellow topaz (1300 gp). Moss agate (13 gp). Blue sapphire (600 gp). 1 Medium magic item. 1 Medium magic item.
Orryn Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Forgetful. Bonds: Military, Immigrant. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Dagger Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a violet and pastel robe with the hood down. He wears a top hat to cover his moderate length yellow fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Dagger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Locksmith, but he got bored and became a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Bonds: Attractive, Job, Military, Poor, Enemies. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 18
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2200 gp.
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