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Advanced [show]


Fargas Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown leather gloves, a brown jacket, and tight pants. His golden hair is long and unkept. He has several tiny opal earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Slave, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Fargas Hogcollar, Male Halfling Commoner 10
Small (2'11") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 26 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +6

Possessions: 160 pp. Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriax Lust, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has wavy white hair. His black eyes dart from person to person.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Pacifist. Flaws: PTSD. Bonds: Rich. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Oriax Lust, Male Tiefling Aristocrat 7
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arumawann Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Arumawann grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Arumawann Murnig, Male Gnome Ranger 7
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Peridot (20 gp). Deep blue spinel (200 gp).


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in blue turtlenecks beneath a brown coat with grey slacks, and is pretty ugly. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Nimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Nimble In the Wind, Male Tabaxi Adept 13
Medium (5'0") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 79 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills History +5, Stealth +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Deep green spinel (140 gp). Azurite (16 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 17th year, his parents were killed by a illithids raid, leaving Osco alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Osco Whispermouse, Male Halfling Warrior 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 10 (+0)13 (+1) 18 (+4)11 (+0)
Skills Athletics +0, Nature +3
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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