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NPC Generator

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Advanced [show]


Windy Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to cover his moderate length black fur. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Windy was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Fletcher. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Job, Religious, Family, Immigrant. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Windy Prim Posies, Male Tabaxi Monk 8
Medium (6'9") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1100 gp). Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Patrin Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His crest is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Calm and collected, he is a well trained Weaver. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Patrin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Shy, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Patrin Wivvyrholdalphiax, Male Dragonborn Druid 3
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2800 sp. 1 Disguise kit.


Social Check DCs


Gilthur Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a black coat. His black hair is greasy and uncared for. His brown eyes dart from person to person.

Personality: A skeptical and narcissistic man, Gilthur's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilthur took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Gilthur Balderk, Male Dwarf Rogue 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Theriatis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and dresses like a well dressed Brewer does. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Brewer, Theriatis learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and to be a blacksmith again

Ideals: Optimist. Flaws: Disease. Bonds: Job, Enemies. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Theriatis Ofandrus, Male Elf Commoner 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Rose (30 gp).


Social Check DCs


Paymon Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He wears a colorful flower in his white hair. His gold eyes peer out from beneath his deerstalker black hat.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Paymon is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Ideals: Justice, Gifted. Bonds: Rich, Attractive, Military. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Paymon Idea, Male Tiefling Barbarian 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 54 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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