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NPC Generator

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Advanced [show]


Gunter Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Religious. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Nagel, Male Half-Elf Warlock 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Immeral Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Slave. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Immeral Ilphelkiir, Male Half-Elf Barbarian 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Dynamic Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large tan jacket. He has done his best to style his cinnamon fur to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his mother. Dynamic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dynamic decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Barber job and began his own company from there.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Disease, Fearful. Bonds: Criminal record, Immigrant, Job. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Dynamic Candle, Male Tabaxi Barbarian 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. Onyx (40 gp).


Social Check DCs


Trynnicus Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright tan suits and hats. His brass crest is braided into rings. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Dyer, his father struggled to pay the bills. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Poor, Enemies. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Trynnicus Imbixtellrhyst, Male Dragonborn Wizard 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 6000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Vondal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a shortspear on his belt. His whole body is exceptionally muscular. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He also has developed a complete distrust of the Assassin profession.

History: Born to a Assassin, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Vondal's homeland. Vondal decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Carter for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Justice. Bonds: Immigrant, Job, Poor. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Vondal Goblinbane, Male Dwarf Bard 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 200 gp.


Social Check DCs

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