Don Gracey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He wears his hair in dreadlocks. His eyes are a pleasant blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Sculptor profession.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Poor, Job, Slave. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 91 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2500 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his cinnamon fur well, parting it to the left. His copper eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Guard, Serpent learned a great deal about his father's area of expertise. He worked as a nervous Guard and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: To be a Bounty Hunter again; and wants to open a new tavern
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Adventurer, Job. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Dagger Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy black fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Dagger was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Find a way to reverse the transformation of his brother; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist, Logical. Flaws: Insane. Bonds: Family. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp.
Aust Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and blue robe with the hood down. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is cut short. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Aust studied abroad. Through the years after Aust was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aust's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Tanner for hire.
Motivation: Many gnolls want him driven away; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10000 cp. Violet garnet (1600 gp). Violet garnet (1600 gp). Carnelian (20 gp). 1 Minor magic item.
Simon Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a blue coat over a white low-cut shirt, and a deerstalker hat upon his head. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. His long silver hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (1700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
