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NPC Generator

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Advanced [show]


Frederick Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Frederick Garrick, Male Human Warlock 8
Medium (6'2") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Violet garnet (1200 gp). Citrine (70 gp). Sardonyx (70 gp). Rhodochrosite (6 gp).


Social Check DCs


Moon In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His white fur is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Moon In the Storm, Male Tabaxi Cleric 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 700 gp. Smoky quartz (40 gp). Moonstone (40 gp). Pink pearl (120 gp). Amber (120 gp). Chrysoprase (40 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely white suit with red socks and a vest with buckled shoes. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Ozyman Warmwater, Male Halfling Warrior 13
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 66 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Deep green spinel (90 gp). Star rose quartz (20 gp). Zircon (20 gp). Rich purple corundum (1000 gp). Blue star sapphire (1000 gp). Iolite (20 gp). Banded agate (5 gp). Alexandrite (400 gp). Azurite (5 gp). Zircon (20 gp). Banded agate (5 gp). 1 Medium magic item.


Social Check DCs


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears red leather gloves, a red jacket, and tight pants. His golden hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Carter, his father struggled to pay the bills. When Sindri reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and gnomish compassion

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Poor, Military. Occupation: Scribe

Voice: German accent

Attributes [hide]

Sindri Sympony, Male Gnome Warrior 6
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: Silver ewer (60 gp). Silver chalice with lapis lazuli gems (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Rathkran Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports brown clothing, slightly heavier than average wear. His gold crest is drawn into a tight pony tail with a clover scrunchie. His eyes are red and he is always smoking a pipe.

Personality: Rathkran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He uses money and sex appeal to get what he needs; and find a way to reverse the transformation of his brother

Ideals: Extrovert. Flaws: Hedonist. Bonds: Rich, Family, Attractive. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Rathkran Baharoosh, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Athletics +7, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +3

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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