Drogo Weld, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in a clean brown cloak covering his clean studded leather. His whole body is exceptionally muscular. His hair is auburn and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Depressed. Bonds: Immigrant, Adventurer, Poor, Criminal record. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Ishgha Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Optimist. Flaws: Insane, Forgetful. Bonds: Nature, Family. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +7
Possessions: 70 pp. Aquamarine (600 gp). Deep green spinel (160 gp). Iolite (30 gp). Jasper (30 gp).
Cory Anderton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white cloak and cross-gartered yellow stockings. His golden hair is greasy and uncared for. His fierce amber eyes like to dwell on things.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Tanner, Cory learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1800 gp. Eye agate (4 gp). Amethyst (120 gp). Malachite (4 gp). Rhodochrosite (4 gp). Silver pearl (120 gp). Carnelian (40 gp). Rhodochrosite (4 gp). Amber (120 gp). Smoky quartz (40 gp). Pink pearl (120 gp).
Nicor Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He has moderate length chestnut hair. He wears large thick round spectacles.
Personality: Nicor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich western family. Nicor was born on a far western desert where he grew up under the tutelage of his father, an expert Cook. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and he's looking for his big break
Ideals: Extrovert. Bonds: Adventurer, Rich, Immigrant, Job. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Jade (130 gp).
Beast Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy orange fur. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He has dyed his greying orange fur a little too much giving a sharp orange color. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beast is combative with any and all who dare try his patience in the slightest.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against drow; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Flaws: Ugly, Shy, PTSD. Bonds: Slave. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Terran, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 300 gp. White pearl (50 gp). Blue sapphire (700 gp). Golden pearl (50 gp).
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