Fallond Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears blue painted combat armor at almost all times. He has no hair. His green eyes peer out from beneath his small blue hat.
Personality: He can speak with the recently deceased. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of eastern immigrants he idolized his father. Fallond was born on a far eastern forest where he grew up under the tutelage of his father, an expert Hunter. He left for the east, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Silver pearl (90 gp). Aquamarine (1300 gp). Jasper (30 gp). Onyx (30 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Sardonyx (30 gp). Fiery yellow corundum (1500 gp).
Bundrigo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue leather gloves, a blue jacket, and tight pants. His head has been shaved. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Justice, Logical, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Astar Light, Male Tiefling [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise silver. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Astar studied abroad. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 7000 sp. Pink pearl (140 gp). Golden pearl (140 gp). Pink pearl (140 gp). White opal (400 gp).
Norman Tinley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan feathered hat and tan clothes, and is pretty ugly. His red hair is greasy and uncared for. His brown eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.
History: Norman was born in the north. At a young age he loved to build and create. He moved out west to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic, Shy. Bonds: Criminal record. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
Richard Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a red vest and prefers yellow and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his white hair in a flapper bob. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Adventurer, Immigrant. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Smoky quartz (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
