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Advanced [show]


Taklinn Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a grey and brown robe with the hood down. His chestnut hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Sellsword business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Taklinn Frostbeard, Male Dwarf Ranger 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. White pearl (140 gp).


Social Check DCs


Theodoric Hastings, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair, while still mostly black, has prominent grey streaks. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Cartwright, Theodoric learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Cartwright.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Optimist. Flaws: Insane. Bonds: Military, Job. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Theodoric Hastings, Male Human Rogue 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. Moonstone (30 gp).


Social Check DCs


Skûn Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With a patchy white beard and wild white hair. He has a dull look in his amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has worked as a Herbalist like his mother before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Joker, Fighting. Bonds: Job, Mentor. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Skûn Chatham, Male Half-Orc Ranger 6
Medium (6'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. Lapis lazuli (8 gp). Hematite (8 gp). Smoky quartz (70 gp). Rich purple corundum (1100 gp). 3 Alchemist’s fire.


Social Check DCs


Dayereth Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered singing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Artistic, Logical. Flaws: Ugly. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Dayereth Galanodel, Male Elf Warlock 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Stealth +6, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp.


Social Check DCs


Qemuel Harm, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. He has dyed his greying blue hair a little too much giving a sharp blue color. His white eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Qemuel Harm, Male Tiefling Aristocrat 3
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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