Zedaar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His copper crest is lengthy and is close to two feet long. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Zedaar lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Bonds: Attractive, Religious, Family, Adventurer, Slave. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. Brown-green garnet (60 gp). Azurite (5 gp). Amber (60 gp).
Rolf Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Ignan, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: 3000 gp. Alexandrite (1500 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Jade (150 gp). Amber (150 gp). Golden yellow topaz (1500 gp). Blue star sapphire (500 gp). Golden yellow topaz (1500 gp). White pearl (150 gp). Coral (150 gp).
Beiro Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has gleaming, smiling green eyes.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Flaws: Shy, Disease. Bonds: Rich, Adventurer, Slave. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 14)
Armor Class 13
Hit Points 37 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 4000 gp. Obsidian (11 gp). Alexandrite (1600 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fletcher does. His blonde hair and beard is wavy and long. His ears are large.
Personality: Aust is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: Born to a pair of adventurers, Aust grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 64 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp.
Hoshû Read, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries a battered morningstar and tarnished greatsword as well. His hair is cut close to his head. His amber eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Optimist. Flaws: Hedonist, Mundane. Bonds: Family. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 340 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!