Sammal Love, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean green cloak covering his clean studded leather. His hair is short and chestnut. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Sammal has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic, Philantrophist. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Guard and is in decent physical shape. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: Senteq hails from a village terrorized by illithids. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Senteq was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Retire the richest man in the west; and an old rival family wants him found
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Enemies, Family. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 37000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gorbundus Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean yellow cloak covering his clean studded leather. His rusty crest, when down, is lengthy. His gold eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Gorbundus grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Gnoll, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp.
Pandjed Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Sage does. His rusty crest is braided into rings. His half smiles and gold eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the east. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Sage business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic, Pacifist, Logical. Bonds: Job, Attractive. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 40000 cp.
Halander Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He has a moderate pudge and is not very fit. His auburn hair is lengthy and is close to two feet long. His eyes are likewise gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Joker, Entrepeneur. Bonds: Job, Military, Rich. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 50 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
