Gilthur Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a slaver, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Mentor, Job, Family. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 74 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1000 gp. Jade (60 gp). 1 Minor magic item.
Zook Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears white leather gloves, a white jacket, and tight pants. His white hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Zook enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends
Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Adventurer, Criminal record. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Sapphire pendant on gold chain (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin pastel vertical stripes and brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His hair is black and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.
History: He was born in the west. A gifted student he started as a Baker, but he got bored and became a Mortician. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Disease. Bonds: Attractive, Has a crush, Immigrant, Job. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 14)
Armor Class 15
Hit Points 98 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 400 pp. Rich purple corundum (1000 gp). Red spinel (40 gp). Peridot (20 gp). Rose (20 gp). Malachite (5 gp). Violet garnet (700 gp). Jet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his golden hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Optimist. Bonds: Military, Adventurer. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp.
Dalgal Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt, and he perpetually has his scimitar ready. His hair is white and curly. His blue eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist, Professionalism. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 31 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
