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Advanced [show]


Oppleby Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Barkeep business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Job, Rich, Religious. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Oppleby Musgraben, Male Gnome Monk 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Bernard Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple tan robe with pastel stripes complete with hood. His hair is long and blonde with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His eyes are brown and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Animal Trainer job and began his own company from there.

Motivation: Expand his business.

Flaws: Ugly, Depressed, PTSD. Bonds: Job, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Bernard Tiltathana, Male Half-Elf Warrior 3
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2700 sp. 1 Healer’s kit.


Social Check DCs


Akmen Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. He keeps his chestnut hair in a pixie cut. His eyes are black and beady.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with a lost civilization.

History: Born in the west to a Navigator, Akmen learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Navigator for hire.

Motivation: Sabotage a competitor; and to be a courier again

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Akmen Serenity, Male Tiefling Monk 14
Medium (6'3") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 88 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)19 (+4) 13 (+1)16 (+3)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Draconic, Giant, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 2000 gp. Tourmaline (110 gp). Onyx (50 gp). Fiery yellow corundum (1400 gp). White pearl (110 gp). Peridot (50 gp). Rock crystal (50 gp). Silver pearl (110 gp). Blue diamond (3000 gp). Alexandrite (1300 gp). Iolite (50 gp). Eye agate (9 gp). Golden yellow topaz (1300 gp). 1 Medium magic item.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a green suit, red shirt, and blue tie. His silver hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and he's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Fargrim Helcral, Male Dwarf Cleric 9
Medium (3'11") Dwarf, Chaotic Good (CR 9)
Armor Class 14
Hit Points 44 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 30 pp. Gold and topaz bottle stopper cork (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Alston Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is cut short. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Alston was born with his mother's beautiful face. He worked as a nervous Courier and found it very stressful. He has worked as a Courier like his mother before him.

Motivation: To be a Stableman again; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Alston Umbodoben, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 28000 sp.


Social Check DCs

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