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Crampernap Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his blonde hair. This amber eyed southerner is not easily forgotten.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Junk Dealer, who enjoyed hunting, Crampernap was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Joker. Flaws: PTSD, Mundane. Bonds: Attractive, Job, Nature. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Crampernap Folkor, Male Gnome Ranger 10
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2400 gp. Tiger eye turquoise (15 gp). Red garnet (150 gp). Carnelian (60 gp).


Social Check DCs


Cimer Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, and he perpetually has his whip ready. He keeps his long dark red hair kept up in a rat tail. His skin is flawless and his black eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Cimer was born in the east. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Persistence. Bonds: Attractive, Guardian, Nature. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Cimer Mayhem, Male Tiefling Cleric 15
Medium (6'5") Tiefling, Neutral Good (CR 15)
Armor Class 13
Hit Points 100 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (4000 gp). Jeweled anklet (1000 gp). 1 Medium magic item.


Social Check DCs


Smoking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His fur is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Racist. Bonds: Immigrant, Attractive, Rich. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Smoking Thunder, Male Tabaxi Expert 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 14 (+2)9 (-1)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 170 pp. Black opal (600 gp). Citrine (40 gp). Chrysoprase (40 gp). Freshwater pearl (15 gp). Sard (40 gp). Pink pearl (130 gp). Chrysoberyl (130 gp). Peridot (40 gp). 1 Minor magic item.


Social Check DCs


Nuraval Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is heavily combed to the right. His eyes, though not visible through his cowl, are blue.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in the north, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands

Ideals: Fighting, Artistic. Bonds: Enemies, Immigrant. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Nuraval Holderhek, Male Dwarf Wizard 4
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ar-Baruk Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Gifted, Joker. Flaws: Insane. Bonds: Slave, Job. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Ar-Baruk Home, Male Half-Orc Monk 5
Medium (5'6") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 12 (+1)7 (-2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Aquan, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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