Krimmon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. His eyes are gray and beady.
Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Krimmon grew up listening to his mother's many stories. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 100 gp. Star rose quartz (40 gp). Pink pearl (140 gp). Deep green spinel (140 gp).
Rimmon Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple black line shooting up and back down. He is physically well-built. His hair is cut close to his head. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Actor.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.
Oblar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a tan poncho over his likewise colored trousers and shirt. He has no hair. His hazel eyes peer out from beneath his top tan hat.
Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He became a Cook soon after.
Motivation: To be a Junk Dealer again.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Bloodstone (30 gp). Blue quartz (14 gp). Rock crystal (30 gp). Sardonyx (30 gp). 1 Masterwork Artisan’s tools. 1 Superior lock. 1 Crowbar. 1 Average lock.
Gerald Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. He wears a broad hat to hide his balding. His eyes are likewise brown. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gerald was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insomniac, Secretive. Bonds: Attractive. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Bloodstone (50 gp). Black opal (400 gp). Coral (110 gp). Deep blue spinel (1400 gp).
Senteq Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western man is dressed in a clean tan cloak covering his clean studded leather. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
