Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, violet cloak and is in decent physical shape. His crest is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: Baradad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Bather profession.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Impeccable. Bonds: Job, Mentor, Family. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
Possessions: 160 pp. Silver pearl (50 gp).
Donaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large tan jacket. His black crest is braided into rings. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Donaar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Fearful. Bonds: Job, Criminal record, Family. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Wiggens Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long white hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Wiggens enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Wiggens lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Passionate. Flaws: Hedonist, Racist. Bonds: Family. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp.
Astar Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt with thin blue vertical stripes and grey pants. His dark red hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Persistence. Flaws: Insane, PTSD. Bonds: Criminal record. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Arnold Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered white stockings. He is physically well-built. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Zircon (50 gp).
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