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NPC Generator

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Nuraval Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light yellow in addition to tight pants. He is tall, broad shouldered and powerfully built. He has a chestnut handlebar mustache and slicked back chestnut hair. This gray eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is a Succubi in disguise. After coming to the age of reason, Nuraval took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a tanner and was forced into it by his family

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Nuraval Bofdann, Male Dwarf Adept 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 40000 cp. Gold dragon comb with red garnet eye (1000 gp). Solid gold idol (400 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Resh Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His hair is short and auburn. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: Born to a Soapmaker, his mother struggled to pay the bills. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.

Motivation: Revenge.

Ideals: Professionalism, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Resh Bradshaw, Male Half-Orc Wizard 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 70000 cp.


Social Check DCs


Flame Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has styled his white fur well, parting it to the right. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: Flame was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and to be a slave trader again

Ideals: Joker, Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Flame Of Storm, Male Tabaxi Barbarian 19
Medium (6'9") Tabaxi, Neutral Good (CR 19)
Armor Class 14
Hit Points 214 (19d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 18 (+4)10 (+0) 16 (+3)14 (+2)
Skills Persuasion +8, Religion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d8+3, Ranged +10 / 5d8+4, Grapple +4

Possessions: 7000 gp. Chrysoprase (50 gp). Blue sapphire (1500 gp). Jasper (50 gp). Eye agate (5 gp). Azurite (5 gp). Onyx (50 gp). Amber (130 gp). Malachite (5 gp). Iolite (50 gp). Emerald (1500 gp). Aquamarine (1000 gp). Bloodstone (50 gp). 1 Major magic item.


Social Check DCs


Modean Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy black hair. His eyes are a pleasant red.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Gardener, but he was a colossal failure. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Flaws: Antagonistic, Secretive, Fearful. Bonds: Poor, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Modean Mayhem, Male Tiefling Wizard 11
Medium (6'3") Tiefling, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 29000 sp. Aquamarine (600 gp). Violet garnet (600 gp). Pink pearl (110 gp). Aquamarine (600 gp). Black pearl (600 gp). Blue sapphire (1200 gp). Smoky quartz (80 gp). Emerald (1200 gp). Blue star sapphire (1200 gp). Tourmaline (110 gp).


Social Check DCs


Krimp Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His blonde hair is smooth and relatively long. This hazel eyed southerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Armorer in town.

History: He got into the Armorer business at a young age. A freak accident while working with his Ploughman mother left him crippled. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to be a ploughman again

Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Krimp Halsey, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 12000 sp. Eye agate (14 gp). Chrysoprase (50 gp). Violet garnet (1200 gp). Zircon (50 gp).


Social Check DCs

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