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Advanced [show]


Forcas Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. He has a dull look in his white eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Knight in town.

History: Forcas was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his brother; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Job, Family. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Forcas Decorum, Male Tiefling Aristocrat 3
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Marbas Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a red coat. He sports a flattop hair cut. His gold eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Marbas Heal, Male Tiefling Expert 6
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp. Sardonyx (80 gp). Rhodochrosite (5 gp).


Social Check DCs


Pushkrimp Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pushkrimp took refuge in the old dungeon and found the beat up sickle and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pushkrimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Extrovert, Artistic. Bonds: Attractive, Nature, Rich. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Pushkrimp Kitchur, Male Half-Orc Barbarian 7
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 200 gp. Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs


Flame Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is gray and curly. His eyes are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Flame studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Religious, Criminal record. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Flame Moon, Male Tabaxi Druid 9
Medium (5'0") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 70 pp. Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A roughly beaten golden orb (110 gp).


Social Check DCs


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His blue eyes peer out from beneath his wide-brimmed blue hat.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: He got into the Miner business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He inherited the family business which he has now maintained for 13 years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Philantrophist, Artistic. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Miner

Voice: French accent

Attributes [hide]

Fargrim Balderk, Male Dwarf Commoner 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 72 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)18 (+4) 17 (+3)13 (+1)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven, Sylvan, Aquan, Undercommon, Auran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 2000 gp. Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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