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Advanced [show]


Moon Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown coat over a white low-cut shirt, and a broad hat upon his head. He has wavy red fur. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Merchant, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Moon Grass, Male Tabaxi Rogue 5
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)19 (+4) 12 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dynamic Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears just a green suit. He has styled his gray fur well, parting it to the left. He has a dull look in his green eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids

Ideals: Fighting, Persistence. Bonds: Attractive, Nature, Poor. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Dynamic Candle, Male Tabaxi Fighter 15
Medium (5'4") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 113 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +7, Athletics +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6

Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled anklet (4000 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Finely wrought small gold bracelet (30 gp). 1 Medium magic item.


Social Check DCs


Merihim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with violet lining and desert motifs, and a wedding ring on his left hand. He wears a colorful flower in his blue hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Sellsword. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Merihim studied abroad. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Expand his business; and to be a mayor again

Ideals: Gifted. Bonds: In love, Attractive, Job, Immigrant. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Principle, Male Tiefling Warrior 13
Medium (6'9") Tiefling, True Neutral (CR 13)
Armor Class 12
Hit Points 113 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Blue quartz (14 gp). Carnelian (80 gp). Moss agate (14 gp). Moonstone (80 gp). Sard (80 gp). Rich purple corundum (800 gp). Sardonyx (80 gp). Lapis lazuli (14 gp). Moonstone (80 gp). Violet garnet (700 gp).


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He prefers to wear violet pants and tee shirts. His cinnamon fur has been sun bleached extensively. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. One day when Flask was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Flask was heart-stricken from the event, and his mother started working long hours to provde for them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his son.

Flaws: Ugly, Hedonist, PTSD. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Flask Thunder, Male Tabaxi Cleric 11
Medium (6'4") Tabaxi, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Goblin
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Snafû York, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white trousers with red and violet striped suspenders. He wears various colorful collared shirts. His tied-back hair is silver. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Snafû York, Male Half-Orc Commoner 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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