Ulblyn Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to cover his moderate length auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Around other people he will do his best to conceal his emotions and appear jolly.
History: Ulblyn lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Entrepeneur, Athletic. Flaws: Terse, Shy. Bonds: Family. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 15)
Armor Class 16
Hit Points 48 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 10 (+0) | 19 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Infernal, Terran, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 gp. Brass mug with jade inlays (200 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Solid gold idol (800 gp). Large well-done wool tapestry (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Embroidered and bejeweled glove (1000 gp). 1 Medium magic item.
Gennal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His auburn hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of giants once and for all.
History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Elven compassion; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies, Family, Rich. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 400 gp. Iolite (50 gp). Aquamarine (1100 gp). Iolite (50 gp). Eye agate (11 gp).
Erias Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length white hair. His eyes are hazel.
Personality: Calm and collected, he is a well trained Tailor. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in the west his family was never financially stable. A gifted student he started as a Locksmith, but he got bored and became a Tailor. He struck the Tailor job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Athletic, Artistic. Bonds: Job, Poor. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling, Aquan, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp.
Gale Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with grey lining and desert motifs and is in decent physical shape. He keeps his long beige fur kept up in a rat tail. His eyes are copper.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Mentor, Criminal record. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Boddynock Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears just a grey suit. He has a hunchback. He keeps his black hair in a flapper bob. His hazel unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Disease, Antagonistic. Bonds: Military. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 260 gp. 1 Masterwork Common Melee.
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