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NPC Generator

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Advanced [show]


Odo Skelton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and to end his boredom

Flaws: Disease, Mundane, Addict, Insomniac. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Odo Skelton, Male Human Bard 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 40 gp. 1 Masterwork studded leather.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and pastel robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.

History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Gnomish compassion; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Erky Folkor, Male Gnome Cleric 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Dûgza Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of shields on his belt, each one with a opal on the hilt. His hair, while still mostly black, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Dûgza grew up listening to his mother's many stories. He found a children's book about a Half-Orc Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and he has a crush on the local farmer

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Adventurer, Religious. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Dûgza Middleton, Male Half-Orc Paladin 11
Medium (6'1") Half-Orc, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)16 (+3) 12 (+1)8 (-1)
Skills Animal Handling +5, Stealth +7
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Large well-done wool tapestry (300 gp). Gold music box (2000 gp). Solid gold idol (1100 gp).


Social Check DCs


Krimmon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears black trousers with tan and blue striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Bounty Hunter business at a young age. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Bounty Hunter job and began his own company from there.

Motivation: He would like to get married and retire; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Enemies, Job, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Krimmon Bigheart, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Hobart Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'0" and wears a tight fitting black shirt and pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: A skeptical and narcissistic man, Hobart's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent father; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Hobart Underfoot, Male Halfling Warlock 7
Small (3'0") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic, Aquan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: Finely wrought small gold bracelet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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