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NPC Generator

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Advanced [show]


Wymar Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Wymar reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Impeccable, Joker, Entrepeneur. Bonds: Military, Enemies. Occupation: Knight

Voice: Raspy

Attributes [hide]

Wymar Gracey, Male Half-Elf Paladin 4
Medium (5'0") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Banded agate (7 gp). Violet garnet (500 gp). Moss agate (7 gp). Onyx (40 gp). 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Edge In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'8", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He has white fur. His eyes are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out west to avoid the crime he committed. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Optimist, Gifted, Fighting. Bonds: Criminal record, Job. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Edge In Shadow, Male Tabaxi Druid 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Coral (100 gp).


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His moppish white hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Ugly. Bonds: Criminal record, Adventurer, Enemies. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Henry Hackney, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Vonbin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and is generally shirtless and showing off his tattooed chest. His golden hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Vonbin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Vonbin's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Ugly, Insane, Antagonistic, Depressed. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Vonbin Battlehammer, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Marbas Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marbas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Athletic, Philantrophist. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Marbas Disdain, Male Tiefling Expert 8
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Persuasion +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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