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NPC Generator

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Advanced [show]


Joser Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears black leather gloves, a black jacket, and tight pants. He sports a long red beard, and similarly colored long hair. He has blue eyes and a black hat with a green feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He feeds upon the attention of others.

History: Joser was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and he is greedy

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Rich, Has a crush. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Joser Stoutbridge, Male Halfling Monk 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Aramil Berevan, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a red cloak and cross-gartered black stockings. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and money/treasure

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Aramil Berevan, Male Elf Druid 2
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 90 gp.


Social Check DCs


Vondal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He has a tattooed face.

Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful brothel owner made him what he is. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and doesn't want to be a carter and was forced into it by his family

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Vondal Frostbeard, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Norman Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his white hair. This green eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: Norman was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting. Flaws: Mundane, Lazy. Bonds: Poor, Attractive. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Rodney, Male Human Bard 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 20 gp.


Social Check DCs


Ahrim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He has no hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and money/treasure

Flaws: Ugly, Addict. Bonds: Rich, Guardian, In love. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Ahrim Rise, Male Tiefling Sorcerer 16
Medium (5'5") Tiefling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 84 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +9, Investigation +8
Senses Passive Perception 9
Languages Common, Giant, Druidic, Halfling
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666665

Possessions: 12000 gp. Alexandrite (900 gp). Bloodstone (80 gp). Chalcedony (80 gp). Red-brown spinel (90 gp). Chrysoberyl (90 gp). Golden yellow topaz (900 gp). Malachite (4 gp). Iolite (80 gp). Citrine (80 gp). Hematite (4 gp). Blue quartz (4 gp). Lapis lazuli (4 gp). Blue quartz (4 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Brown-green garnet (90 gp). White opal (600 gp). Bloodstone (80 gp). 1 Medium magic item.


Social Check DCs

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