Thomas Willoughby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy grey suit. His hair is silver and very short. His eyes are likewise violet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Courier soon after.
Motivation: He has decided he is irredeemable.
Flaws: Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. 1 Half-Plate.
Fonkin Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. He wears a Stetson hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with music.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fonkin took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has never given up on his music dream.
Motivation: Gnomish compassion; and to clean up the streets
Ideals: Extrovert, Artistic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 cp. Gold and topaz bottle stopper cork (500 gp).
Rathkran Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His black crest is smooth and relatively long. He has several tiny jet earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy and tries to find solutions quickly.
History: The child of a Fletcher, who enjoyed hunting, Rathkran was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Lazy. Bonds: Rich, Nature, Attractive. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 2000 gp.
Harvest Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His cinnamon fur, when down, is lengthy. His hazel unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Opinionated, Gifted. Flaws: Disease, PTSD. Bonds: Rich, Military. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 70 pp. Moss agate (11 gp). Rhodochrosite (11 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akoth Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He dresses like a well dressed Miner does. He has a hunchback. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the north to a Miner, Akoth learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: To get a good night's sleep; and to be a miller again
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Job, In love. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
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