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Advanced [show]


Quarion Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.

History: Born to a Brewer, his mother struggled to pay the bills. Through the years after Quarion was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Quarion's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Half-Elven people; and he has money and likes to spend it

Flaws: Ugly, Racist, Selfish, Antagonistic. Bonds: Poor. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Quarion Woods, Male Half-Elf Warlock 3
Medium (5'11") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 18000 cp. 1 Climber’s kit. 1 Small steel mirror. 1 Good lock.


Social Check DCs


Howard Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and an old rival family wants him found

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Family, Guardian. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Howard Tallfellow, Male Halfling Monk 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills History +7, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal, Orc, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Rolf Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Opinionated. Flaws: Insane, Depressed. Bonds: Poor. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Rolf Thackeray, Male Human Fighter 9
Medium (5'2") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 3000 sp. Blue star sapphire (1600 gp). Iolite (30 gp).


Social Check DCs


Mugrunden Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a simple red robe with black stripes complete with hood. He keeps his gold crest in a flapper bob. His face is scarred and worn.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Mugrunden reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, PTSD. Bonds: Job, Military, Enemies. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Mugrunden Nemmonis, Male Dragonborn Ranger 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He likes to wear ponchos typically of a light grey in addition to tight pants. He has moderate length cinnamon fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: Gifted from a young age, Spring studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He now owns his own business.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy, Depressed. Bonds: Job. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Spring In the Wind, Male Tabaxi Bard 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 110 gp.


Social Check DCs

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