Reynard Kirby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He has wavy silver hair. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Artistic. Bonds: Immigrant, Nature, Religious. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (500 gp).
Donaar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man wears rags and sports a simple walking cane. His bronze crest is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 58 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 1800 gp. Freshwater pearl (7 gp). Golden pearl (100 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Langston, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His hair is long and auburn with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His eyes are a pleasant hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 53 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: Peridot (40 gp). Hematite (10 gp).
Naill Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who usually wears his brown robe and has his glaive always slung over his shoulder. He has moderate length brown hair. His thin eyebrows rest above his beady green eyes.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Naill was born in the south. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Persistence. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 86 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 pp. Sardonyx (80 gp). Blue sapphire (1200 gp). Chrysoprase (80 gp). Jasper (80 gp). Obsidian (15 gp). Zircon (80 gp).
Varis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.
History: Varis was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Varis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Varis. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic. Bonds: Criminal record, Adventurer, Attractive, Family. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 94 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Terran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Rhodochrosite (8 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!