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Advanced [show]


Gennal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. He has hazel eyes and a black hat with a brown feather.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He was granted necromantic powers by his dying brother.

Motivation: To be a Layabout again; and he feels threatened by others

Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Gennal Galanodel, Male Elf Commoner 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 9 (-1)18 (+4) 17 (+3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Giant, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 3200 sp. Amethyst (130 gp). Moss agate (9 gp). Zircon (70 gp).


Social Check DCs


Fenriz Light, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has purple hair. His gold eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: Fenriz was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Gardener. Days after completing his studies, news broke out that his hometown was attacked by drow. Fenriz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and wants to open a new tavern

Ideals: Athletic, Persistence. Bonds: Job, Enemies, Family. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Fenriz Light, Male Tiefling Rogue 4
Medium (5'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)18 (+4) 14 (+2)18 (+4)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Giant, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Modean Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with Stetson hat. His blue hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Impulsive, Insane. Bonds: Attractive. Occupation: Detective

Voice: Whispers

Attributes [hide]

Modean Terror, Male Tiefling Barbarian 2
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 190 gp. Onyx (70 gp). Red garnet (120 gp). Moss agate (15 gp). 1 Good lock.


Social Check DCs


Norkruuth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a lot of dark rich colors, with gold accents. His gold crest is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Hedonist. Bonds: Attractive. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Norkruuth Grrrmmballhyst, Male Dragonborn Wizard 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1600 gp. Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Sardonyx (20 gp). Freshwater pearl (12 gp). Coral (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a brown suit. He has a small bristly mustache and wavy chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Immigrant, Military. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Watson Underfoot, Male Halfling Ranger 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Onyx (80 gp). Red-brown spinel (160 gp). Jasper (80 gp).


Social Check DCs

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