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Advanced [show]


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue tunic with green highlights, and long grey pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Lance Weld, Male Human Druid 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 sp. Red garnet (70 gp). Deep green spinel (70 gp). Rhodochrosite (4 gp). Fiery yellow corundum (1500 gp). Deep blue spinel (1000 gp). Iolite (40 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. He carries a battered ceremonial dagger and tarnished crossbow as well. His lavender fur has been sun bleached extensively. His eyes are a pleasant copper.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Painter, Aura learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has worked as a Painter like his mother before him.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Fighting, Joker. Flaws: Forgetful. Bonds: Job, Adventurer. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Aura Buttons, Male Tabaxi Commoner 4
Medium (6'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Halimath Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue cloak. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Halimath studied abroad. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a banker and was forced into it by his family

Ideals: Opinionated, Professionalism, Gifted. Bonds: Enemies, Family. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Halimath Shupe, Male Half-Elf Warrior 8
Medium (4'9") Half-Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Tim Melancon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has done his best to style his auburn hair to look like a famous performer. His eyes are amber and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Mortician, who enjoyed hunting, Tim was taken on many hunting expeditions. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Tim Melancon, Male Human Bard 11
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Arcana +4, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Snagog Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large brown jacket. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer, Family. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Snagog Kirby, Male Half-Orc Fighter 9
Medium (5'11") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Violet garnet (700 gp). Deep blue spinel (700 gp). Red spinel (140 gp). Obsidian (14 gp). Onyx (20 gp).


Social Check DCs

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