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NPC Generator

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Advanced [show]


Dworic Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black costume with the symbols of death on his torso. He has done his best to style his silver hair to look like a famous performer. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Dworic Graybeard, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 17 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 9000 cp. 1 Silk rope.


Social Check DCs


Chad Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. His silver hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the ruined castle and found the beat up mace and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic, Persistence. Flaws: Insane. Bonds: Nature. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Chad Jacobs, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Halimath Othronus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear tan pants and tee shirts. His brown hair is smooth and relatively long. This brown eyed easterner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small plains village. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He struck the Crown-heir job and began his own company from there.

Motivation: Many illithids want him driven away; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Job, Enemies. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Halimath Othronus, Male Elf Cleric 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Tarhun Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his green crest up. His eyes are likewise red. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarhun is combative with any and all who dare try his patience in the slightest.

History: Tarhun was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fisher.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Tarhun Clethtinthiallor, Male Dragonborn Ranger 19
Medium (6'8") Dragonborn, True Neutral (CR 19)
Armor Class 11
Hit Points 76 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Investigation +8, Stealth +7
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140

Possessions: 6000 gp. Coral (40 gp). White opal (900 gp). Tiger eye turquoise (11 gp). Tiger eye turquoise (11 gp). Bloodstone (50 gp). Hematite (11 gp). Rhodochrosite (11 gp). Iolite (50 gp). Golden yellow topaz (300 gp). Amber (40 gp). Peridot (50 gp). White opal (900 gp). Fire opal (900 gp). Star rose quartz (50 gp). Red-brown spinel (40 gp). Red-brown spinel (40 gp). Zircon (50 gp). Jade (40 gp). Zircon (50 gp). Jade (40 gp). Jet (40 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Star ruby (900 gp). Lapis lazuli (11 gp). Red-brown spinel (40 gp). Jasper (50 gp). Rose (50 gp). Rock crystal (50 gp). Moonstone (50 gp). Eye agate (11 gp). Chrysoberyl (40 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Citrine (50 gp). 1 Medium magic item.


Social Check DCs


Zedaar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His deerstalker hat is riddled with cuts and holes. His eyes are gold.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Laborer

Voice: German accent

Attributes [hide]

Zedaar Chumbyxirinnish, Male Dragonborn Sorcerer 6
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 700 gp. Star rose quartz (70 gp). Zircon (70 gp). Fire opal (1300 gp). Chalcedony (70 gp).


Social Check DCs

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