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Advanced [show]


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a necromancer, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Fargrim was born on a far northern plains where he grew up under the tutelage of his father, an expert Stylist. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and doesn't want to be a stylist and was forced into it by his family

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Mentor, Immigrant. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Fargrim Daraln, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kilvar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Pacifist, Optimist. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kilvar Goblinbane, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fragrant Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large black mantle and cape that has been intricately interwoven into his yellow robe. His orange fur is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Fragrant was raised in a hard working conservative environment. A gifted student he started as a Blacksmith, but he got bored and became a Banker. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and wants to open a new tavern

Flaws: Emotional, Fearful. Bonds: Job, Nature, Has a crush. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Fragrant Thunder, Male Tabaxi Bard 7
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 57 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. Zircon (70 gp). Carnelian (70 gp). Chalcedony (70 gp). Rhodochrosite (9 gp).


Social Check DCs


Roge Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. His hair is blonde and very short. He has gleaming, smiling blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Roge was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He struck the Priest job and began his own company from there.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Flaws: Disease. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Roge Copperkettle, Male Halfling Aristocrat 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Red-brown spinel (90 gp).


Social Check DCs


Beiro Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. His silver hair is slicked back into a classic pompadour. This blue eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Beiro will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and revenge

Ideals: Extrovert, Gifted. Bonds: Enemies. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Beiro Flows, Male Half-Elf Commoner 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp. White pearl (70 gp). Coral (70 gp). Coral (70 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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