Aerdeth Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and has the majority of his body covered in plate. His golden hair is thinning but still full. His brown eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Aerdeth began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge.
Ideals: Joker, Entrepeneur. Bonds: Enemies, Mentor. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 600 pp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item.
Quarion Hanali, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this southern man sports green clothing, slightly heavier than average wear. He wears his chestnut hair down. He has a dull look in his gray eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Religious, Nature. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 5 Acid flasks. 5 Acid flasks. 1 Tanglefoot bags.
Pikar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dark leathers with embroidery. He wears his red hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Gnoll, Celestial
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Fenriz Wit, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western man, he prefers to wear black pants and tee shirts. He has dark red hair. His skin is flawless and his red eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He became a Shoemaker soon after.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. Freshwater pearl (11 gp). Zircon (80 gp). Golden yellow topaz (900 gp).
Gerbo Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He has shaved his head bald. His eyes are a pleasant hazel.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC.
Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Miner
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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