Fargrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by illithids. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He wants to meet his childhood hero; and revenge
Flaws: Addict, Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Godfrey Home, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with grey slacks. He sports a long auburn beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Hupe Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is portly but not overly obese. His silver hair is cut short. He has gleaming, smiling brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Hupe hails from a village terrorized by gnolls. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Someone believes him a fraud.
Flaws: Shy. Bonds: Family, Enemies, Criminal record. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp. Alexandrite (700 gp).
Ur-Lisak Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Ur-Lisak hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Animal Trainer.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Racist. Bonds: Attractive, Poor, Immigrant, Job, Enemies. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp.
Halimath Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean violet cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His red hair is still thick. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and to end his boredom
Flaws: Mundane, Selfish. Bonds: Slave, Poor, Mentor. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (110 gp). Large well-done wool tapestry (600 gp).
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