Barakas Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His eyes are red and beady.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Bricklayer in town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business.
Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 240 gp.
Valafar Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are red.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered painting. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 131 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 |
Possessions: 2000 pp. A miniature golden chest with tiny emeralds lining the top (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Silver chalice with lapis lazuli gems (70 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (300 gp). A delicate silver chain set with a tourmaline (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (70 gp). Jeweled anklet (1000 gp). Solid gold idol (1200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Golden circlet with four aquamarines (2000 gp).
Alston Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. His golden hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Alston enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Alston was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Ugly, Insomniac, Hedonist. Bonds: Poor. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Deep blue spinel (500 gp). Red-brown spinel (150 gp). Hematite (15 gp). Freshwater pearl (15 gp).
Srorthen Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. He wears his gold crest down. His gold unseeing eyes seem to look past you.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Srorthen studied abroad. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: Dragonborn compassion; and to prove his worth to the world
Ideals: Gifted. Flaws: Disease, Racist, Impulsive. Bonds: Attractive. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Giant
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Olunt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy chestnut hair. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Marshal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and to be a masseuse again
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
