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NPC Generator

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Advanced [show]


Erdan Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long red hair is drawn into a two foot long braid. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: He has a crush on the local Blacksmith; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Family, Has a crush. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Erdan Netyoive, Male Elf Adept 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1300 sp.


Social Check DCs


Reirak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a marshal and was forced into it by his family

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Marshal

Voice: American accent

Attributes [hide]

Reirak Rumnaheim, Male Dwarf Sorcerer 5
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 800 gp.


Social Check DCs


Olunt Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He wears his brown hair down. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 8 years old his parents immigrated from the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Olunt Strakeln, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 110 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Investigation +3, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 100 pp. A miniature golden chest with tiny emeralds lining the top (80 gp). A delicate silver chain set with a tourmaline (40 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His cinnamon fur is still thick. His fierce green eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. Moon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor.

Ideals: Passionate, Fighting. Bonds: Job, Adventurer. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Moon Shoe, Male Tabaxi Barbarian 4
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 30000 sp. Fire opal (500 gp). Violet garnet (900 gp). Moonstone (50 gp).


Social Check DCs


Bertram Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man dresses well, wearing black shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His blonde hair is cut jaggedly and amateurishly. He has amber eyes and a black hat with a white feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Fighting. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Bertram Withrethin, Male Half-Elf Commoner 2
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 7000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs

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