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Advanced [show]


Art Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'3". He wears a blue shirt with thin black vertical stripes and tan pants, and his gloved hand is found clutching a scythe. He wears his orange fur down. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To pay off his debts.

Ideals: Philantrophist. Flaws: Secretive. Bonds: Mentor, Debt. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Art Peak, Male Tabaxi Barbarian 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Cloud Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: He comes from a rich western family. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Cloud Mist, Male Tabaxi Cleric 6
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 4000 sp. Citrine (60 gp). Banded agate (14 gp). Carnelian (60 gp).


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright white suits and hats. His black fur is unkempt and raggedy. His copper eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Dagger embodies much of what other species detest in the Tabaxis. He also has developed a complete distrust of the Farmer profession.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor, Family. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Dagger Treat, Male Tabaxi Monk 16
Medium (5'8") Tabaxi, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 120 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +8

Possessions: 9000 gp. Rock crystal (40 gp). Malachite (9 gp). Golden yellow topaz (500 gp). Chrysoberyl (130 gp). Black pearl (500 gp). Fire opal (700 gp). Rhodochrosite (9 gp). Tourmaline (130 gp). Fiery yellow corundum (700 gp). Aquamarine (500 gp). Violet garnet (500 gp). Red-brown spinel (130 gp). Deep green spinel (130 gp). Lapis lazuli (9 gp). Violet garnet (500 gp). 1 Medium magic item.


Social Check DCs


Cairn Glory, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his green robe and has his halberd always slung over his shoulder. He has moderate length blue hair. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Cairn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Cairn Glory, Male Tiefling Druid 11
Medium (5'8") Tiefling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Insight +4, Performance +5
Senses Passive Perception 10
Languages Common, Terran, Giant, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Blue quartz (16 gp). Golden pearl (40 gp). Deep green spinel (40 gp). Zircon (80 gp). Golden yellow topaz (700 gp). Blue sapphire (700 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown pants and tee shirts. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Orsik was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Orsik's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Insomniac, Antagonistic. Bonds: Religious, Slave, Immigrant. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Orsik Fireforge, Male Dwarf Monk 11
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 55 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 200 pp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Jeweled anklet (1000 gp). A roughly beaten golden orb (140 gp). A roughly beaten golden orb (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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