Flask Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered west to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Justice, Joker. Flaws: Ugly, Mundane, PTSD. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2 Smokesticks. 1 Everburning torch. 4 Antitoxin.
Seven Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a simple yellow robe with black stripes complete with hood. He wears a top hat to cover his moderate length lavender fur. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Tabaxi people; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Disease, Racist. Bonds: Poor, Religious. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 40000 cp. Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item.
Kiirith Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His brass crest, when down, is lengthy. His red eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Kiirith grew up listening to his father's many stories. Through the years after Kiirith was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kiirith's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Joker. Flaws: Forgetful, Antagonistic. Bonds: Adventurer. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1700 gp.
Pallabar Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His chestnut hair is smooth and relatively long. His gray eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Pallabar was born on a far eastern island where he grew up under the tutelage of his father, an expert Shepherd. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 50 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 9000 sp.
Gimûb Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered blue stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His silver hair is greasy and uncared for. He has several tiny opal earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Mentor. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 11000 sp. Chalcedony (80 gp). Alexandrite (1400 gp). Chalcedony (80 gp).
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